Spell
Fireball
Fire
Hurls a fiery ball that causes (12.3% of Spell Power) Fire damage and an additional Fire damage over 4 sec.
Tooltip
Hurls a fiery ball that causes (12.3% of Spell Power) Fire damage and an additional Fire damage over 4 sec.
How it works
Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.
Fireball is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). It scales with 0.123 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. It ticks every 2 sec, 2 times over the full 4 sec.
What it does
Fireball is a Fire spell with a 1.5 sec cast, a range of 30 yards and effects that last 4 sec. When cast it deals Fire damage and applies an aura every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | 1.5 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 4 sec |
| Proc chance | Always |
| Effect #1 | School Damage (2) Spell power coefficient: 0.123 |
| Effect #2 | Apply Aura (6) Aura type id 3 Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
How to learn
Items that grant this spell
- Magic CandleUse
Comments
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