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Fists of Fury

Spell

Fists of Fury

Physical

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Monk

Instant cast24 sec cooldownEight yards

Pummels all targets in front of you, dealing Physical damage over 3 sec to your primary target and damage over 3 sec to up to 5 other targets.

Fists of Fury

Tooltip

Pummels all targets in front of you, dealing Physical damage over 3 sec to your primary target and damage over 3 sec to up to 5 other targets.

How it works

Casting it triggers a 1 sec global cooldown.

Fists of Fury is built from 6 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its base value is 5.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 1 per tick. It ticks every 0.2 sec. It triggers Fists of Fury.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 1 per tick. It ticks every 0.2 sec. It triggers Fists of Fury.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 47.
  5. Effect 5 is School Damage (effect type 2). It scales with 1.2075 times attack power.
  6. Effect 6 is Dummy (effect type 3). Its base value is 50.

What it does

Fists of Fury is a Physical spell with an instant cast, a range of 8 yards, a 24 sec cooldown and effects that last 3 sec. When cast it applies an aura every 0.2 sec, applies an aura and deals Physical damage. It also casts Fists of Fury (record #345714) and Fists of Fury (record #117418).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range8 yards (Eight yards)
Cast timeInstant
Cooldown24 sec
Global cooldown1 sec
GCD categoryCategory id 133
Duration3 sec
Effect #1Dummy (3)
Value: 5
Effect #2Apply Aura (6)
Aura type id 226
Value: 1
Period: every 0.2 sec
Trigger spell: Fists of Fury
Effect #3Apply Aura (6)
Aura type id 226
Value: 1
Period: every 0.2 sec
Trigger spell: Fists of Fury
Effect #4Apply Aura (6)
Aura type id 47
Effect #5School Damage (2)
Attack power coefficient: 1.2075
Effect #6Dummy (3)
Value: 50

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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