Tooltip
Burn enemies in a cone in front of you for (500% of Spell Power) Fire damage, and reduce their Armor by 100% for 10 sec.
How it works
Casting it triggers a 1.5 sec global cooldown.
Flame Jet is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). It scales with 5 times spell power. Its area radius is 20 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 101. Its base value is -100. Its area radius is 20 yards.
What it does
Flame Jet is a Fire spell with an instant cast, no range (it targets the caster), a 30 sec cooldown and effects that last 10 sec. When cast it deals Fire damage in a 20 yard radius and applies an aura in a 20 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 30 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 10 sec |
| Effect #1 | School Damage (2) Spell power coefficient: 5 Radius: 20 yards |
| Effect #2 | Apply Aura (6) Aura type id 101 Value: -100 Misc value: 1 Radius: 20 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.