Tooltip
Calls down a pillar of flame, burning all enemies in a selected area and inflicting additional damage every 1 sec. for 8 sec.
How it works
Flame Strike is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 124.03. It scales with 1 times spell power. Its area radius is 6 yards.
- Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 22.3254 per tick. Its area radius is 6 yards. It ticks every 1 sec, 8 times over the full 8 sec (178.6 base in total).
What it does
Flame Strike is a Fire spell with an instant cast, an unlimited range and effects that last 8 sec. When cast it deals Fire damage (base value 124.03) in a 6 yard radius and leaves a persistent area effect on the ground in a 6 yard radius every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 8 sec |
| Effect #1 | School Damage (2) Value: 124.03 Spell power coefficient: 1 Radius: 6 yards |
| Effect #2 | Persistent Area Aura (27) Aura type id 3 Value: 22.3254 Radius: 6 yards Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.