How it works
Flame Wave is built from 2 client effects, applied in this order:
- Effect 1 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 22 per tick. Its area radius is 6 yards. It ticks every 1 sec, 3 times over the full 3 sec (66 base in total).
- Effect 2 is School Damage (effect type 2). Its base value is 447. Its area radius is 2 yards.
What it does
Flame Wave is a Fire spell with an instant cast, no range (it targets the caster) and effects that last 3 sec. When cast it leaves a persistent area effect on the ground in a 6 yard radius every 1 sec and deals Fire damage (base value 447) in a 2 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 3 sec |
| Effect #1 | Persistent Area Aura (27) Aura type id 3 Value: 22 Radius: 6 yards Period: every 1 sec |
| Effect #2 | School Damage (2) Value: 447 Radius: 2 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Flame Wave appears in: 1 spell that casts it.
Spells that cast it
- Flame WaveTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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