Tooltip
The construct unleashes a series of cones of flame, each inflicting 80 Fire damage immediately and 10 Fire damage every 2 sec. for 8 sec to all players hit.
How it works
Its aura procs every time its trigger condition is met.
Flames of Punishment is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 80. Its area radius is 60 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 10 per tick. Its area radius is 60 yards. It ticks every 2 sec, 4 times over the full 8 sec (40 base in total).
What it does
Flames of Punishment is a Fire spell with an instant cast, no range (it targets the caster) and effects that last 8 sec. When cast it deals Fire damage (base value 80) in a 60 yard radius and applies an aura in a 60 yard radius every 2 sec. It stacks up to 20 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 8 sec |
| Proc chance | Always |
| Max stacks | 20 |
| Effect #1 | School Damage (2) Value: 80 Radius: 60 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 10 Radius: 60 yards Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.