Tooltip
Calls down a pillar of flame, burning all enemies in a selected area and inflicting additional Fire damage every 2 sec. for 8 sec.
How it works
Flamestrike is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 100. Its area radius is 5 yards.
- Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 0.0056 per tick. Its area radius is 5 yards. It ticks every 2 sec, 4 times over the full 8 sec (0.02 base in total).
What it does
Flamestrike is a Fire spell with a 3 sec cast, a range of 40 yards and effects that last 8 sec. When cast it deals a percentage of weapon damage (base value 100) in a 5 yard radius and leaves a persistent area effect on the ground in a 5 yard radius every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 40 yards (Medium/Long Range) |
| Cast time | 3 sec |
| Duration | 8 sec |
| Effect #1 | Weapon % Damage (31) Value: 100 Radius: 5 yards |
| Effect #2 | Persistent Area Aura (27) Aura type id 3 Value: 0.0056 Radius: 5 yards Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.