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Flashing Daggers

Spell

Flashing Daggers

Physical

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6 secTower 100

Hurls daggers at all players within line of sight, inflicting 61.7902 Physical damage and knocking them back.

Flashing Daggers

Tooltip

Hurls daggers at all players within line of sight, inflicting 61.7902 Physical damage and knocking them back.

How it works

Flashing Daggers is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 61.7902. Its area radius is 60 yards.
  2. Effect 2 is Knock Back (effect type 98). Its base value is 75. Its area radius is 60 yards.
  3. Effect 3 is Dummy (effect type 3).

What it does

Flashing Daggers is a Physical spell with a 6 sec cast and a range of 100 yards. When cast it deals Physical damage (base value 61.7902) in a 60 yard radius and has a Knock Back effect in a 60 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Tower 100)
Cast time6 sec
Effect #1School Damage (2)
Value: 61.7902
Radius: 60 yards
Effect #2Knock Back (98)
Value: 75
Misc value: 100
Radius: 60 yards
Effect #3Dummy (3)

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Flashing Daggers appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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