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Flicker

Spell

Flicker

Nature

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1.5 secLong Range

Teleports behind an enemy and strikes, inflicting 10 Nature damage to them.

Flicker

Tooltip

Teleports behind an enemy and strikes, inflicting 10 Nature damage to them.

How it works

Flicker is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 10.
  2. Effect 2 is Teleport (effect type 252). Its area radius is 4 yards.

What it does

Flicker is a Nature spell with a 1.5 sec cast and a range of 40 yards. When cast it deals Nature damage (base value 10) and has a Teleport effect in a 4 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range40 yards (Long Range)
Cast time1.5 sec
Effect #1School Damage (2)
Value: 10
Effect #2Teleport (252)
Radius: 4 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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