Tooltip
Teleports behind an enemy and strikes, inflicting 10 Nature damage to them.
How it works
Flicker is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 10.
- Effect 2 is Teleport (effect type 252). Its area radius is 4 yards.
What it does
Flicker is a Nature spell with a 1.5 sec cast and a range of 40 yards. When cast it deals Nature damage (base value 10) and has a Teleport effect in a 4 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | 1.5 sec |
| Effect #1 | School Damage (2) Value: 10 |
| Effect #2 | Teleport (252) Radius: 4 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.