How it works
Flicker is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 600. Its area radius is 6 yards.
- Effect 2 is Dummy (effect type 3).
What it does
Flicker is a Shadow spell with an instant cast and a range of 40 yards. When cast it deals Shadow damage (base value 600) in a 6 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 600 Radius: 6 yards |
| Effect #2 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Flicker appears in: 1 spell that casts it.
Spells that cast it
- FlickeringTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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