How it works
Flight is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 201. Its base value is 1.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 37. Its base value is 1.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -50.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 23. Its base value is 1 per tick. It ticks every 0.5 sec.
What it does
Flight is a spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 0.5 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 1000 yards (One Thousand Yards) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 201 Value: 1 |
| Effect #2 | Apply Aura (6) Aura type id 37 Value: 1 Misc value: 98 |
| Effect #3 | Apply Aura (6) Aura type id 33 Value: -50 |
| Effect #4 | Apply Aura (6) Aura type id 23 Value: 1 Period: every 0.5 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.