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Flight

Spell

Flight

Physical

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Instant castOne Thousand Yards

Physical spell.

Flight

How it works

Flight is built from 4 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 201. Its base value is 1.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 37. Its base value is 1.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -50.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 23. Its base value is 1 per tick. It ticks every 0.5 sec.

What it does

Flight is a spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 0.5 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range1000 yards (One Thousand Yards)
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 201
Value: 1
Effect #2Apply Aura (6)
Aura type id 37
Value: 1
Misc value: 98
Effect #3Apply Aura (6)
Aura type id 33
Value: -50
Effect #4Apply Aura (6)
Aura type id 23
Value: 1
Period: every 0.5 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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