Spell
Flower Walk
Nature
During Barkskin your movement speed is increased by 10% and every second flowers grow beneath your feet that heal up to 3 nearby injured allies for (20% of Spell Power).
Tooltip
During Barkskin your movement speed is increased by 10% and every second flowers grow beneath your feet that heal up to 3 nearby injured allies for (20% of Spell Power).
How it works
Flower Walk is built from 2 client effects, applied in this order:
- Effect 1 is Heal (effect type 10). It scales with 0.2 times spell power. Its area radius is 10 yards.
- Effect 2 is Dummy (effect type 3). Its base value is 3.
What it does
Flower Walk is a Nature spell with an instant cast and a range of 100 yards. When cast it heals in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | Heal (10) Spell power coefficient: 0.2 Radius: 10 yards |
| Effect #2 | Dummy (3) Value: 3 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.