Tooltip
Increases healing taken by 40% and damage done by 40% to all players in Conductive Water.
Increases Nature damage taken by 80%.
How it works
Its aura procs every time its trigger condition is met.
Fluidity is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 118. Its base value is 40. It scales with 1 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 40. It scales with 1 times spell power.
- Effect 3 is effect type 174, which the datamine does not name. It applies aura type 118. Its base value is 40. It scales with 1 times spell power. Its area radius is 100 yards.
- Effect 4 is effect type 174, which the datamine does not name. It applies aura type 79. Its base value is 40. It scales with 1 times spell power. Its area radius is 100 yards.
What it does
Fluidity is a spell with an instant cast, an unlimited range and effects that last 1.5 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 1.5 sec |
| Proc chance | Always |
| Max stacks | 1 |
| Effect #1 | Apply Aura (6) Aura type id 118 Value: 40 Spell power coefficient: 1 Misc value: 127 |
| Effect #2 | Apply Aura (6) Aura type id 79 Value: 40 Spell power coefficient: 1 Misc value: 127 |
| Effect #3 | Effect 174 Aura type id 118 Value: 40 Spell power coefficient: 1 Misc value: 127 Radius: 100 yards |
| Effect #4 | Effect 174 Aura type id 79 Value: 40 Spell power coefficient: 1 Misc value: 127 Radius: 100 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.