Tooltip
Blackout Kick's cooldown is reduced by 1 sec.
How it works
Fluidity of Motion is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 107. Its base value is -1000.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 453. Its base value is -1000.
What it does
Fluidity of Motion is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 107 Value: -1000 Misc value: 11 |
| Effect #2 | Apply Aura (6) Aura type id 453 Value: -1000 Misc value: 1561 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Fluidity of Motion appears in: 2 talents.
Talents
- Fluidity of Motion for Monk (Brewmaster, Windwalker, Mistweaver)Talent
- Fluidity of Motion for Monk (Brewmaster, Windwalker, Mistweaver) (definition #129690)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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