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Force of Nature

Spell

Force of Nature

Physical

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Druid

Instant cast8 sec cooldownMedium Range

Taunts the target to attack the Treant.

Force of Nature

Tooltip

Taunts the target to attack the Treant.

How it works

It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.

Force of Nature is built from 2 client effects, applied in this order:

  1. Effect 1 is effect type 114, which the datamine does not name. It scales with 0.25 times spell power. It applies the healing mechanic. Its area radius is 8 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 11. Its base value is 800. It applies the healing mechanic. Its area radius is 8 yards.

What it does

Force of Nature is a spell with an instant cast, a range of 30 yards, an 8 sec cooldown and effects that last 15 sec. When cast it applies an aura with the healing mechanic in an 8 yard radius. The client files the whole spell under the healing mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range30 yards (Medium Range)
Cast timeInstant
Cooldown8 sec
Global cooldownNone
Duration15 sec
MechanicHealing
Proc chanceAlways
Effect #1Effect 114
Spell power coefficient: 0.25
Mechanic: Healing
Radius: 8 yards
Effect #2Apply Aura (6)
Aura type id 11
Value: 800
Mechanic: Healing
Radius: 8 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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