Tooltip
Taunts the target to attack the Treant.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Force of Nature is built from 2 client effects, applied in this order:
- Effect 1 is effect type 114, which the datamine does not name. It scales with 0.25 times spell power. It applies the healing mechanic. Its area radius is 8 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 11. Its base value is 800. It applies the healing mechanic. Its area radius is 8 yards.
What it does
Force of Nature is a spell with an instant cast, a range of 30 yards, an 8 sec cooldown and effects that last 15 sec. When cast it applies an aura with the healing mechanic in an 8 yard radius. The client files the whole spell under the healing mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Cooldown | 8 sec |
| Global cooldown | None |
| Duration | 15 sec |
| Mechanic | Healing |
| Proc chance | Always |
| Effect #1 | Effect 114 Spell power coefficient: 0.25 Mechanic: Healing Radius: 8 yards |
| Effect #2 | Apply Aura (6) Aura type id 11 Value: 800 Mechanic: Healing Radius: 8 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.