Tooltip
The final slam of creates a pool of that inflicts 18 Fire damage every 1 sec to players inside it and reduces their movement speed by 30%.
How it works
Forgefire is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 18 per tick. It ticks every 1 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -30. It applies the snared mechanic.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 260.
What it does
Forgefire is a Fire spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it applies an aura every 1 sec, applies an aura with the snared mechanic and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 18 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -30 Mechanic: Snared |
| Effect #3 | Apply Aura (6) Aura type id 260 Misc value: 1692, 7 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Forgefire appears in: 1 boss encounter.
Boss encounters
- Forgemaster Gorek in Neltharus
Journal section: Heated Slam
Encounter creatures: Forgemaster GorekDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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