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Foul Energy

Spell

Foul Energy

Physical

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Instant castAnywhere - Unlimited

Kormrok absorbs Foul Energy, empowering the next uses of his Grasping Hands ability.

Foul Energy

Tooltip

Kormrok absorbs Foul Energy, empowering the next uses of his Grasping Hands ability.

How it works

Its aura procs every time its trigger condition is met. The aura is spent after 4 procs.

Foul Energy is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 1.
  2. Effect 2 is Energize (effect type 30).

What it does

Foul Energy is a Physical spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it applies an aura and restores a resource. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
DurationInfinite
Proc chanceAlways
Proc charges4
Max stacks99
Effect #1Apply Aura (6)
Aura type id 4
Value: 1
Effect #2Energize (30)
Misc value: 3

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Foul Energy appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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