Tooltip
Kormrok absorbs Foul Energy, empowering the next uses of his Grasping Hands ability.
How it works
Its aura procs every time its trigger condition is met. The aura is spent after 4 procs.
Foul Energy is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 1.
- Effect 2 is Energize (effect type 30).
What it does
Foul Energy is a Physical spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it applies an aura and restores a resource. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Proc charges | 4 |
| Max stacks | 99 |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 1 |
| Effect #2 | Energize (30) Misc value: 3 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Foul Energy appears in: 1 boss encounter.
Boss encounters
- Kormrok in Hellfire Citadel
Journal section: Leap
Encounter creatures: KormrokRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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