Tooltip
The caster exhales foul vapors in a cone in front of them, inflicting Nature damage and reducing attack, casting and movement speed by 30%.
How it works
Its dispel type is client id 4.
Foul Mouth is built from 3 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 300. Its area radius is 30 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -30. Its area radius is 30 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 193. Its base value is -30. Its area radius is 30 yards.
What it does
Foul Mouth is a Nature spell with a 3 sec cast, a range of 20 yards and effects that last 6 sec. When cast it deals a percentage of weapon damage (base value 300) in a 30 yard radius and applies an aura in a 30 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 20 yards (Twenty yards) |
| Cast time | 3 sec |
| Duration | 6 sec |
| Dispel type | Dispel type id 4 |
| Effect #1 | Weapon % Damage (31) Value: 300 Radius: 30 yards |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -30 Radius: 30 yards |
| Effect #3 | Apply Aura (6) Aura type id 193 Value: -30 Radius: 30 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Added in patch 12.1.0.
Changes between the retail game builds our datamine has recorded, newest first.
- First appeared in the game data (patch 12.1.0)
Comments
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