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Fracture

Spell

Fracture

Physical

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Instant castAnywhere - Unlimited

Tectus causes a short-lived spike of earth to shoot from the ground, inflicting 48.5811 Nature damage to players standing where the spike erupts, and knocking them back.

Fracture

Tooltip

Tectus causes a short-lived spike of earth to shoot from the ground, inflicting 48.5811 Nature damage to players standing where the spike erupts, and knocking them back.

How it works

Fracture is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 48.5811. Its area radius is 5 yards.
  2. Effect 2 is Knock Back (effect type 98). Its base value is 100. Its area radius is 5 yards.

What it does

Fracture is a Physical spell with an instant cast and an unlimited range. When cast it deals Physical damage (base value 48.5811) in a 5 yard radius and has a Knock Back effect in a 5 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Effect #1School Damage (2)
Value: 48.5811
Radius: 5 yards
Effect #2Knock Back (98)
Value: 100
Misc value: 100
Radius: 5 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Fracture appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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