How it works
Fracture is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 30. Its area radius is 8 yards.
- Effect 2 is effect type 144, which the datamine does not name. Its base value is 80. Its area radius is 8 yards.
What it does
Fracture is a Physical spell with a 3 sec cast and a range of 8 yards. When cast it deals Physical damage (base value 30) in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 8 yards (Eight yards) |
| Cast time | 3 sec |
| Effect #1 | School Damage (2) Value: 30 Radius: 8 yards |
| Effect #2 | Effect 144 Value: 80 Misc value: 80 Radius: 8 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.