How it works
Fractured Rubble is built from 4 client effects, applied in this order:
- Effect 1 is Trigger Spell (effect type 64). It triggers Fractured Rubble.
- Effect 2 is Trigger Spell (effect type 64). It triggers Fractured Rubble.
- Effect 3 is Trigger Spell (effect type 64). It triggers Fractured Rubble.
- Effect 4 is Trigger Spell (effect type 64). It triggers Fractured Rubble.
What it does
Fractured Rubble is a Nature spell with an instant cast and an unlimited range. It also casts Fractured Rubble (record #392864), Fractured Rubble (record #392866), Fractured Rubble (record #392860) and Fractured Rubble (record #397620).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | Trigger Spell (64) Trigger spell: Fractured Rubble |
| Effect #2 | Trigger Spell (64) Misc value: 33 Trigger spell: Fractured Rubble |
| Effect #3 | Trigger Spell (64) Misc value: 66 Trigger spell: Fractured Rubble |
| Effect #4 | Trigger Spell (64) Misc value: 1250 Trigger spell: Fractured Rubble |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.