Tooltip
A shard of the target's soul inflicts 0.5 Shadow damage every 1 sec., reduces movement speed by 15%, and damage and healing done by 30% until the target collects their soul shard.
How it works
Its aura procs every time its trigger condition is met.
Fractured Soul is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 0.5 per tick. It ticks every 1 sec, 20 times over the full 20 sec (10 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is 15.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 79. Its base value is -30.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 136. Its base value is -30.
What it does
Fractured Soul is a Shadow spell with an instant cast, an unlimited range and effects that last 20 sec. When cast it applies an aura every 1 sec and applies an aura. It stacks up to 3 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 20 sec |
| Proc chance | Always |
| Max stacks | 3 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 0.5 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: 15 |
| Effect #3 | Apply Aura (6) Aura type id 79 Value: -30 Misc value: 127 |
| Effect #4 | Apply Aura (6) Aura type id 136 Value: -30 Misc value: 127 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.