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Frailty

Spell

Frailty

Fire

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Demon Hunter

Instant castVision Range (AOI)

Consume up to 5 Soul Fragments then explode, dealing (200% of Attack Power) Fire damage to nearby enemies, increased by 20% per fragment consumed.

Frailty

Tooltip

Consume up to 5 Soul Fragments then explode, dealing (200% of Attack Power) Fire damage to nearby enemies, increased by 20% per fragment consumed. Deals reduced damage beyond 8 targets.

How it works

Its dispel type is client id 1. Its aura procs every time its trigger condition is met.

Frailty is built from 5 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 10 per tick. It ticks every 1 sec, 8 times over the full 8 sec (80 base in total).
  2. Effect 2 is Trigger Spell (effect type 64). It triggers Frailty.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 269. Its base value is -6.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 271. Its base value is 3.
  5. Effect 5 is Apply Aura (effect type 6). It applies aura type 343. Its base value is 3.

What it does

Frailty is a Fire spell with an instant cast, a range of 100 yards and effects that last 8 sec. When cast it applies an aura every 1 sec and applies an aura. It also casts Frailty (record #391123).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range100 yards (Vision Range (AOI))
Cast timeInstant
Duration8 sec
Dispel typeDispel type id 1
Proc chanceAlways
Max stacks1
Effect #1Apply Aura (6)
Aura type id 226
Value: 10
Period: every 1 sec
Effect #2Trigger Spell (64)
Trigger spell: Frailty
Effect #3Apply Aura (6)
Aura type id 269
Value: -6
Misc value: 127
Effect #4Apply Aura (6)
Aura type id 271
Value: 3
Effect #5Apply Aura (6)
Aura type id 343
Value: 3

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Build history

this spell Changelog

Changes between the retail game builds our datamine has recorded, newest first.

Comments

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