Spell
Frailty
Fire
Consume up to 5 Soul Fragments then explode, dealing (200% of Attack Power) Fire damage to nearby enemies, increased by 20% per fragment consumed.
Tooltip
Consume up to 5 Soul Fragments then explode, dealing (200% of Attack Power) Fire damage to nearby enemies, increased by 20% per fragment consumed. Deals reduced damage beyond 8 targets.
How it works
Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Frailty is built from 5 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 10 per tick. It ticks every 1 sec, 8 times over the full 8 sec (80 base in total).
- Effect 2 is Trigger Spell (effect type 64). It triggers Frailty.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 269. Its base value is -6.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 271. Its base value is 3.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 343. Its base value is 3.
What it does
Frailty is a Fire spell with an instant cast, a range of 100 yards and effects that last 8 sec. When cast it applies an aura every 1 sec and applies an aura. It also casts Frailty (record #391123).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 8 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Max stacks | 1 |
| Effect #1 | Apply Aura (6) Aura type id 226 Value: 10 Period: every 1 sec |
| Effect #2 | Trigger Spell (64) Trigger spell: Frailty |
| Effect #3 | Apply Aura (6) Aura type id 269 Value: -6 Misc value: 127 |
| Effect #4 | Apply Aura (6) Aura type id 271 Value: 3 |
| Effect #5 | Apply Aura (6) Aura type id 343 Value: 3 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Effect: Base points changed from -5 to -6 (patch 12.1.0)
- Effect: Base points changed from 8 to 10 (patch 12.1.0)
Comments
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