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Freedom

Spell

Freedom

Holy

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Instant castVision Range (AOI)

Avoidance increased by 20%.

Freedom

Tooltip

Avoidance increased by 20%.
Allies within 40 yards will immediately be purified of loss of control effects. This effect can only occur once every 45 sec.

How it works

Freedom is built from 14 client effects, applied in this order:

  1. Effect 1 is effect type 108, which the datamine does not name. Its base value is 100.
  2. Effect 2 is effect type 108, which the datamine does not name. Its base value is 100.
  3. Effect 3 is effect type 108, which the datamine does not name. Its base value is 100.
  4. Effect 4 is effect type 108, which the datamine does not name. Its base value is 100.
  5. Effect 5 is effect type 108, which the datamine does not name. Its base value is 100.
  6. Effect 6 is effect type 108, which the datamine does not name. Its base value is 100.
  7. Effect 7 is effect type 108, which the datamine does not name. Its base value is 100.
  8. Effect 8 is effect type 108, which the datamine does not name. Its base value is 100.
  9. Effect 9 is effect type 108, which the datamine does not name. Its base value is 100.
  10. Effect 10 is effect type 108, which the datamine does not name. Its base value is 100.
  11. Effect 11 is effect type 108, which the datamine does not name. Its base value is 100.
  12. Effect 12 is effect type 108, which the datamine does not name. Its base value is 100.
  13. Effect 13 is effect type 108, which the datamine does not name. Its base value is 100.
  14. Effect 14 is effect type 108, which the datamine does not name. Its base value is 100.

What it does

Freedom is a Holy spell with an instant cast and a range of 100 yards.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly
Range100 yards (Vision Range (AOI))
Cast timeInstant
Effect #1Effect 108
Value: 100
Misc value: 1
Effect #2Effect 108
Value: 100
Misc value: 3
Effect #3Effect 108
Value: 100
Misc value: 2
Effect #4Effect 108
Value: 100
Misc value: 5
Effect #5Effect 108
Value: 100
Misc value: 7
Effect #6Effect 108
Value: 100
Misc value: 9
Effect #7Effect 108
Value: 100
Misc value: 10
Effect #8Effect 108
Value: 100
Misc value: 11
Effect #9Effect 108
Value: 100
Misc value: 12
Effect #10Effect 108
Value: 100
Misc value: 13
Effect #11Effect 108
Value: 100
Misc value: 14
Effect #12Effect 108
Value: 100
Misc value: 17
Effect #13Effect 108
Value: 100
Misc value: 18
Effect #14Effect 108
Value: 100
Misc value: 24

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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