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Frenetic Charge

Spell

Frenetic Charge

Frost

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Instant castTwo-Hundred Yard Range

Silivaz targets a random player.

Frenetic Charge

Tooltip

Silivaz targets a random player. After 6 sec, he charges to the player, inflicting 175.158 Frost damage, split between all players of the target and knocking them back. leaves a at the destination.

How it works

Frenetic Charge is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 175. Its area radius is 8 yards.
  2. Effect 2 is Dummy (effect type 3). Its area radius is 8 yards.
  3. Effect 3 is effect type 144, which the datamine does not name. Its base value is 125. Its area radius is 8 yards.

What it does

Frenetic Charge is a Frost spell with an instant cast and a range of 200 yards. When cast it deals Frost damage (base value 175) in an 8 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFrost
Range200 yards (Two-Hundred Yard Range)
Cast timeInstant
Effect #1School Damage (2)
Value: 175
Radius: 8 yards
Effect #2Dummy (3)
Radius: 8 yards
Effect #3Effect 144
Value: 125
Misc value: 75
Radius: 8 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Frenetic Charge appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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