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Frigid Resolve

Spell

Frigid Resolve

Physical

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Death Knight

Instant castSelf Only

Your auto attack damage grants you an absorb shield equal to 50% of the damage dealt.

Frigid Resolve

Tooltip

Your auto attack damage grants you an absorb shield equal to 50% of the damage dealt.

How it works

Its aura procs every time its trigger condition is met.

Frigid Resolve is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 218. Its base value is 100.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 218. Its base value is 50.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 10.

What it does

Frigid Resolve is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 218
Value: 100
Misc value: 3, 4360
Effect #2Apply Aura (6)
Aura type id 218
Value: 50
Misc value: 3, 4360
Effect #3Apply Aura (6)
Aura type id 4
Value: 10

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Frigid Resolve appears in: 1 talent.

Talents

  • Frigid Resolve for Death Knight (Blood, Frost, Unholy)
    Hero talent tree: DeathbringerTalent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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