Tooltip
Zo'phex replenishes the limbs of his torso, increasing Physical damage done by 25%.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Fully Armed is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 25.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 239. Its base value is 15.
What it does
Fully Armed is a spell with a 1.5 sec cast, no range (it targets the caster), a 3 sec cooldown and an effect that lasts until cancelled. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 1.5 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Duration | Infinite |
| Effect #1 | Dummy (3) |
| Effect #2 | Apply Aura (6) Aura type id 79 Value: 25 Misc value: 1 |
| Effect #3 | Apply Aura (6) Aura type id 239 Value: 15 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Fully Armed appears in: 1 boss encounter.
Boss encounters
- Zo'phex the Sentinel in Tazavesh, the Veiled Market
Encounter creatures: Zo'phexDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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