Tooltip
The caster releases a wave of fungus that inflicts 15 Nature damage every 1 sec.
How it works
Fungal Bloom is built from 6 client effects, applied in this order:
- Effect 1 is Knock Back (effect type 98). Its base value is 75. It applies the knockbacked mechanic. Its area radius is 8 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 8.5. Its area radius is 40 yards.
- Effect 3 is Create Area Effect (effect type 179).
- Effect 4 is Trigger Spell (effect type 64). It triggers Fungal Bloom.
- Effect 5 is Trigger Spell (effect type 64). It triggers Fungal Bloom.
- Effect 6 is Trigger Spell (effect type 64). It triggers Fungal Bloom.
What it does
Fungal Bloom is a Nature spell with a 1.5 sec cast, no range (it targets the caster) and effects that last 6 sec. When cast it has a Knock Back effect with the knockbacked mechanic in an 8 yard radius, deals Nature damage (base value 8.5) in a 40 yard radius and has a Create Area Effect effect. It also casts Fungal Bloom (record #415297).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 1.5 sec |
| Duration | 6 sec |
| Effect #1 | Knock Back (98) Value: 75 Misc value: 200 Mechanic: Knockbacked Radius: 8 yards |
| Effect #2 | School Damage (2) Value: 8.5 Radius: 40 yards |
| Effect #3 | Create Area Effect (179) Misc value: 29401 |
| Effect #4 | Trigger Spell (64) Trigger spell: Fungal Bloom |
| Effect #5 | Trigger Spell (64) Trigger spell: Fungal Bloom |
| Effect #6 | Trigger Spell (64) Trigger spell: Fungal Bloom |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.