Tooltip
Images of Salhadaar emerge alongside him to smash their targets with galactic force, applying and inflicting 56 Cosmic damage to all players. Players farther from each target take less damage.
Salhadaar's primary target is. A forms at each impact location.
How it works
Galactic Smash is built from 14 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is Dummy (effect type 3).
- Effect 3 is Dummy (effect type 3).
- Effect 4 is Dummy (effect type 3).
- Effect 5 is Dummy (effect type 3).
- Effect 6 is Dummy (effect type 3).
- Effect 7 is Dummy (effect type 3).
- Effect 8 is Dummy (effect type 3).
- Effect 9 is Dummy (effect type 3).
- Effect 10 is Dummy (effect type 3).
- Effect 11 is Dummy (effect type 3).
- Effect 12 is Dummy (effect type 3).
- Effect 13 is Dummy (effect type 3).
- Effect 14 is Dummy (effect type 3).
What it does
Galactic Smash is a spell with an instant cast and an unlimited range.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | Dummy (3) |
| Effect #2 | Dummy (3) |
| Effect #3 | Dummy (3) |
| Effect #4 | Dummy (3) |
| Effect #5 | Dummy (3) |
| Effect #6 | Dummy (3) |
| Effect #7 | Dummy (3) |
| Effect #8 | Dummy (3) |
| Effect #9 | Dummy (3) |
| Effect #10 | Dummy (3) |
| Effect #11 | Dummy (3) |
| Effect #12 | Dummy (3) |
| Effect #13 | Dummy (3) |
| Effect #14 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.