Tooltip
Players standing in between Galvazzt and the Lightning Spire will prevent Galvazzt from gaining energy, but will take 4.5 Nature damage every second.
How it works
Its aura procs every time its trigger condition is met.
- Effect 1 is School Damage (effect type 2). Its base value is 4.5. It applies the infected mechanic.
What it does
Galvanize is a Nature spell with an instant cast and a range of 100 yards. When cast it deals Nature damage (base value 4.5) with the infected mechanic. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | School Damage (2) Value: 4.5 Mechanic: Infected |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Added in patch 12.1.0.
Changes between the retail game builds our datamine has recorded, newest first.
- First appeared in the game data (patch 12.1.0)
Comments
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