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Gaping Wound

Spell

Gaping Wound

Physical

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Instant castTwenty Yards

Leaps on an enemy target, dealing 1 damage and causing them to bleed for damage.

Gaping Wound

Tooltip

Leaps on an enemy target, dealing 1 damage and causing them to bleed for damage.

How it works

Gaping Wound is built from 3 client effects, applied in this order:

  1. Effect 1 is Jump to Destination (effect type 42). Its base value is 1. Its area radius is 40 yards.
  2. Effect 2 is Trigger Missile (effect type 32). Its area radius is 40 yards. It triggers Gaping Wound.
  3. Effect 3 is effect type 0, which the datamine does not name. Its base value is 97357.

What it does

Gaping Wound is a spell with an instant cast and a range of 5-20 yards. When cast it makes the caster jump to a location up to 40 yards and launches a missile in a 40 yard radius. It also casts Gaping Wound (record #97357).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5-20 yards (Twenty Yards)
Cast timeInstant
Effect #1Jump to Destination (42)
Value: 1
Radius: 40 yards
Effect #2Trigger Missile (32)
Radius: 40 yards
Trigger spell: Gaping Wound
Effect #3Effect 0
Value: 97357

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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