How it works
Ghost State is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4.
- Effect 2 is Spawn (effect type 46).
- Effect 3 is Trigger Spell (effect type 64). It triggers Pirate Hat.
What it does
Ghost State is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura and has a Spawn effect. It also casts Pirate Hat.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 4 |
| Effect #2 | Spawn (46) |
| Effect #3 | Trigger Spell (64) Trigger spell: Pirate Hat |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.