Tooltip
Hurls massive crystals at random enemies, inflicting 15 Nature damage on impact.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Glass Cannon is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 8 times over the full 8 sec. It triggers Glass Cannon.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 50. It triggers Glass Cannon.
What it does
Glass Cannon is a Nature spell with a 1.5 sec cast, no range (it targets the caster), a 3 sec cooldown and effects that last 8 sec. When cast it applies an aura every 1 sec and applies an aura. It also casts Glass Cannon (record #357669).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 1.5 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Duration | 8 sec |
| Effect #1 | Apply Aura (6) Aura type id 23 Period: every 1 sec Trigger spell: Glass Cannon |
| Effect #2 | Apply Aura (6) Aura type id 87 Value: 50 Misc value: 127 Trigger spell: Glass Cannon |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.