Tooltip
Razor sharp shards of glass and rubble reduce movement speed by 30% and inflict 6 Physical damage every 0.5 sec.
How it works
Glass Shards is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 260.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 6 per tick. It ticks every 0.5 sec.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 33. Its base value is 30. It applies the snared mechanic.
What it does
Glass Shards is a spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it applies an aura, applies an aura every 0.5 sec and applies an aura with the snared mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 260 Misc value: 1805, 5 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 6 Period: every 0.5 sec |
| Effect #3 | Apply Aura (6) Aura type id 33 Value: 30 Mechanic: Snared |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Glass Shards appears in: 1 boss encounter.
Boss encounters
- Halkias, the Sin-Stained Goliath in Halls of Atonement
Journal section: Crumbling Slam; Heave Debris
Encounter creatures: HalkiasDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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