How it works
Each cast of Gloop costs 20 Energy. Its aura procs every time its trigger condition is met.
Gloop is built from 2 client effects, applied in this order:
- Effect 1 is Trigger Missile (effect type 32). Its area radius is 10 yards. It triggers Gloop.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is -20. It scales with 1 times spell power.
What it does
Gloop is a Nature and Shadow spell with an instant cast, a range of 100 yards and an effect that lasts until cancelled. When cast it launches a missile in a 10 yard radius and applies an aura. It also casts Gloop (record #420006). It stacks up to 5 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature, Shadow |
|---|---|
| Cost | 20 Energy |
| Range | 100 yards (Tower 100) |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 5 |
| Effect #1 | Trigger Missile (32) Radius: 10 yards Trigger spell: Gloop |
| Effect #2 | Apply Aura (6) Aura type id 61 Value: -20 Spell power coefficient: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Gloop appears in: 2 spells that cast it.
Spells that cast it
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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