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Gored

Spell

Gored

Physical

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Instant cast13 sec cooldownSelf Only

Stab at the current target with horns, knocking them back and inflicting 13.3063 Physical damage.

Gored

Tooltip

Stab at the current target with horns, knocking them back and inflicting 13.3063 Physical damage. Inflicts an additional 1.86288 Physical damage every 2 sec. for 10 sec. This effect stacks.

How it works

Spells that share its cooldown category wait 5 sec after it is cast. It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.

Gored is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 23. Its base value is 124019 per tick. It applies the bleeding mechanic. Its area radius is 5 yards. It ticks every 2 sec, 5 times over the full 10 sec (620095 base in total). It triggers Bloody Mess.
  2. Effect 2 is School Damage (effect type 2). Its base value is 13.3063. Its area radius is 5 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 1.8629 per tick. It applies the bleeding mechanic. Its area radius is 5 yards. It ticks every 2 sec, 5 times over the full 10 sec (9.31 base in total).

What it does

Gored is a Physical spell with an instant cast, no range (it targets the caster), a 13 sec cooldown and effects that last 10 sec. When cast it applies an aura with the bleeding mechanic in a 5 yard radius every 2 sec and deals Physical damage (base value 13.3063) in a 5 yard radius. It also casts Bloody Mess. It stacks up to 3 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Cooldown13 sec
Category cooldown5 sec
Global cooldownNone
Duration10 sec
Proc chanceAlways
Max stacks3
Effect #1Apply Aura (6)
Aura type id 23
Value: 124019
Mechanic: Bleeding
Radius: 5 yards
Period: every 2 sec
Trigger spell: Bloody Mess
Effect #2School Damage (2)
Value: 13.3063
Radius: 5 yards
Effect #3Apply Aura (6)
Aura type id 3
Value: 1.8629
Mechanic: Bleeding
Radius: 5 yards
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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