How it works
Great Moves is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 4 yards.
- Effect 2 is effect type 164, which the datamine does not name. It triggers Danse Macabre.
What it does
Great Moves is a spell with an instant cast and an unlimited range. The client files the whole spell under the stunned mechanic. It also casts Danse Macabre.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 1000 yards (One Thousand Yards) |
| Cast time | Instant |
| Mechanic | Stunned |
| Effect #1 | Dummy (3) Radius: 4 yards |
| Effect #2 | Effect 164 Trigger spell: Danse Macabre |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Great Moves appears in: 1 spell that casts it.
Spells that cast it
- Danse MacabreTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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