Tooltip
Throws an axe at a random enemy, inflicting 40 Physical damage initially and then inflicting 20.0102 Physical damage every 1.5 sec until healed past 90% of maximum health.
How it works
Grievous Axe is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 40. It scales with 1 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 20.0102 per tick. It ticks every 1.5 sec.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 301. Its base value is 10000000.
What it does
Grievous Axe is a Physical spell with a 0.5 sec cast, a range of 50 yards and an effect that lasts until cancelled. When cast it deals Physical damage (base value 40), applies an aura every 1.5 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50 yards (Extended Range) |
| Cast time | 0.5 sec |
| Duration | Infinite |
| Effect #1 | School Damage (2) Value: 40 Spell power coefficient: 1 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 20.0102 Period: every 1.5 sec |
| Effect #3 | Apply Aura (6) Aura type id 301 Value: 10000000 Misc value: 127 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.