How it works
Spells that share its cooldown category wait 3 sec after it is cast. Casting it triggers a 1.5 sec global cooldown.
Ground Shatter is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 48. Its area radius is 9 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 120. Its area radius is 9 yards.
What it does
Ground Shatter is a Physical spell with a 3.5 sec cast, a range of 5 yards and a 13 sec cooldown. When cast it deals Physical damage (base value 48) in a 9 yard radius and has a Knock Back effect in a 9 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | 3.5 sec |
| Cooldown | 13 sec |
| Category cooldown | 3 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | School Damage (2) Value: 48 Radius: 9 yards |
| Effect #2 | Knock Back (98) Value: 120 Misc value: 50 Radius: 9 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.