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Grounding Chain

Spell

Grounding Chain

Physical

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Instant castTwo-Hundred Yard Range

Reduces the movement speed of the chained player by 40%.

Grounding Chain

Tooltip

Reduces the movement speed of the chained player by 40%. When broken, the tripped target suffers from and the chain explodes with.

How it works

Grounding Chain is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is -40.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -40. It applies the snared mechanic.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 395.

What it does

Grounding Chain is a spell with an instant cast, a range of 200 yards and an effect that lasts until cancelled. When cast it applies an aura and applies an aura with the snared mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range200 yards (Two-Hundred Yard Range)
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 4
Value: -40
Effect #2Apply Aura (6)
Aura type id 33
Value: -40
Mechanic: Snared
Effect #3Apply Aura (6)
Aura type id 395
Misc value: 25545

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Grounding Chain appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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