Tooltip
Mark a friendly player with Guiding Hand, healing them every.1 sec for 2 min. If they fall below 35% health, Guiding Hand is consumed to grant them a shield that prevents damage for 15 sec. (2 min recharge, 2 charges)
How it works
It works on charges (charge category 1683); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Guiding Hand is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 8. It ticks every 3 sec, 40 times over the full 2 min.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 35. It triggers Fruitful Machinations.
What it does
Guiding Hand is a Holy spell with an instant cast, a range of 50 yards and effects that last 2 min. When cast it applies an aura every 3 sec and applies an aura. It also casts Fruitful Machinations.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | 50 yards (Extended Range) |
| Cast time | Instant |
| Recovery time | 1.5 sec |
| Global cooldown | None |
| Charges | Charge category id 1683 (charge count not in the datamine) |
| Duration | 2 min |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 8 Period: every 3 sec |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 35 Trigger spell: Fruitful Machinations |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
How to learn
Items that grant this spell
Comments
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