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Hammer of Justice

Spell

Hammer of Justice

Holy

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Instant cast8 sec cooldownFifty Five Yards

Stuns an enemy, rendering them vulnerable to Hammer of the Righteous and unable to move or attack for 6 sec.

Hammer of Justice

Tooltip

Stuns an enemy, rendering them vulnerable to Hammer of the Righteous and unable to move or attack for 6 sec.

How it works

Each cast of Hammer of Justice costs 300 Mana. It does not trigger the global cooldown, so it can be used between other casts.

Hammer of Justice is built from 2 client effects, applied in this order:

  1. Effect 1 is Trigger Spell (effect type 64). It triggers Hammer of Justice.
  2. Effect 2 is Trigger Spell (effect type 64). It triggers Hammer of Justice.

What it does

Hammer of Justice is a Holy spell with an instant cast, a range of 55 yards and an 8 sec cooldown. It also casts Hammer of Justice (record #66940) and Hammer of Justice (record #66941).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly
Cost300 Mana
Range55 yards (Fifty Five Yards)
Cast timeInstant
Cooldown8 sec
Global cooldownNone
Effect #1Trigger Spell (64)
Trigger spell: Hammer of Justice
Effect #2Trigger Spell (64)
Trigger spell: Hammer of Justice

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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