Tooltip
Emits a shadow mending, healing allies instantly for 2% of their maximum health and an additional 2% every 2 sec. for 10 sec.
How it works
Its dispel type is client id 1.
Harbinger's Mending is built from 3 client effects, applied in this order:
- Effect 1 is effect type 136, which the datamine does not name. Its base value is 2. Its area radius is 25 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 20. Its base value is 2 per tick. Its area radius is 25 yards. It ticks every 2 sec, 5 times over the full 10 sec (10 base in total).
- Effect 3 is Apply Aura (effect type 6). It applies aura type 23. Its base value is 1 per tick. Its area radius is 25 yards. It ticks every 2 sec, 5 times over the full 10 sec (5 base in total). It triggers Harbinger's Mending.
What it does
Harbinger's Mending is a Shadow spell with a 3 sec cast, a range of 200 yards and effects that last 10 sec. When cast it applies an aura in a 25 yard radius every 2 sec. It also casts Harbinger's Mending (record #183523).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 200 yards (Two-Hundred Yard Range) |
| Cast time | 3 sec |
| Duration | 10 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | Effect 136 Value: 2 Radius: 25 yards |
| Effect #2 | Apply Aura (6) Aura type id 20 Value: 2 Radius: 25 yards Period: every 2 sec |
| Effect #3 | Apply Aura (6) Aura type id 23 Value: 1 Radius: 25 yards Period: every 2 sec Trigger spell: Harbinger's Mending |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.