Spell
Harmonic Gambit
Physical
During Aspect of Harmony, Expel Harm and Vivify withdraw vitality to heal for an additional 40% over 8 sec.
Tooltip
During Aspect of Harmony, Expel Harm and Vivify withdraw vitality to heal for an additional 40% over 8 sec.
How it works
Harmonic Gambit is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 40.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 20.
What it does
Harmonic Gambit is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 40 |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 20 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Harmonic Gambit appears in: 2 talents.
Talents
- Harmonic Gambit for Monk (Brewmaster, Windwalker, Mistweaver)Talent
- Harmonic Gambit for Monk (Brewmaster, Windwalker, Mistweaver) (definition #129870)
Hero talent tree: Master of HarmonyTalent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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