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Harpoon

Spell

Harpoon

Physical

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2.5 secExtended Range

The caster reels in a nearby player with their harpoon, inflicting 15 Physical damage and an additional 4 Physical damage every 1 sec for 10 sec.

Harpoon

Tooltip

The caster reels in a nearby player with their harpoon, inflicting 15 Physical damage and an additional 4 Physical damage every 1 sec for 10 sec.

How it works

Harpoon is built from 3 client effects, applied in this order:

  1. Effect 1 is Trigger Missile (effect type 32). It triggers Harpoon.
  2. Effect 2 is School Damage (effect type 2). Its base value is 15.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 4 per tick. It applies the bleeding mechanic. It ticks every 1 sec, 10 times over the full 10 sec (40 base in total).

What it does

Harpoon is a Physical spell with a 2.5 sec cast, a range of 50 yards and effects that last 10 sec. When cast it launches a missile, deals Physical damage (base value 15) and applies an aura with the bleeding mechanic every 1 sec. It also casts Harpoon (record #468635).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50 yards (Extended Range)
Cast time2.5 sec
Duration10 sec
Effect #1Trigger Missile (32)
Trigger spell: Harpoon
Effect #2School Damage (2)
Value: 15
Effect #3Apply Aura (6)
Aura type id 3
Value: 4
Mechanic: Bleeding
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Harpoon appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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