Tooltip
Going haywire! Confuses the caster and deals Nature damage to nearby targets. Lasts 6 sec.
How it works
Haywire is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 5.
- Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 5 per tick. Its area radius is 10 yards. It ticks every 1 sec, 6 times over the full 6 sec (30 base in total).
- Effect 3 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -50.
What it does
Haywire is a Nature spell with a 3 sec cast, no range (it targets the caster) and effects that last 6 sec. When cast it applies an aura and leaves a persistent area effect on the ground in a 10 yard radius every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 3 sec |
| Duration | 6 sec |
| Effect #1 | Apply Aura (6) Aura type id 5 |
| Effect #2 | Persistent Area Aura (27) Aura type id 3 Value: 5 Misc value: 127 Radius: 10 yards Period: every 1 sec |
| Effect #3 | Apply Aura (6) Aura type id 33 Value: -50 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.