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Haywire

Spell

Haywire

Nature

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3 secSelf Only

Going haywire!

Haywire

Tooltip

Going haywire! Confuses the caster and deals Nature damage to nearby targets. Lasts 6 sec.

How it works

Haywire is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 5.
  2. Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 5 per tick. Its area radius is 10 yards. It ticks every 1 sec, 6 times over the full 6 sec (30 base in total).
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -50.

What it does

Haywire is a Nature spell with a 3 sec cast, no range (it targets the caster) and effects that last 6 sec. When cast it applies an aura and leaves a persistent area effect on the ground in a 10 yard radius every 1 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast time3 sec
Duration6 sec
Effect #1Apply Aura (6)
Aura type id 5
Effect #2Persistent Area Aura (27)
Aura type id 3
Value: 5
Misc value: 127
Radius: 10 yards
Period: every 1 sec
Effect #3Apply Aura (6)
Aura type id 33
Value: -50

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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