Tooltip
Halkias hurls a chunk of debris at a random player inflicting 40 Physical damage to players of the impact and 10 Sonic damage to all players within 100 yards. The impact of leaves behind Glass Shards.
How it works
Heave Debris is built from 3 client effects, applied in this order:
- Effect 1 is Create Area Effect (effect type 179).
- Effect 2 is School Damage (effect type 2). Its base value is 40. Its area radius is 6 yards.
- Effect 3 is School Damage (effect type 2). Its base value is 10. Its area radius is 100 yards.
What it does
Heave Debris is a Physical spell with an instant cast, a range of 300 yards and effects that last 150 sec. When cast it has a Create Area Effect effect, deals Physical damage (base value 40) in a 6 yard radius and deals Physical damage (base value 10) in a 100 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Duration | 150 sec |
| Effect #1 | Create Area Effect (179) Misc value: 19683 |
| Effect #2 | School Damage (2) Value: 40 Radius: 6 yards |
| Effect #3 | School Damage (2) Value: 10 Radius: 100 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Heave Debris appears in: 1 spell that casts it.
Spells that cast it
- Heave DebrisTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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