Tooltip
L'ura regenerates a halo of glass ornaments over time. Upon reaching 5 applications, she forges the glass into spikes that fire into her current target.
Each impact inflicts 30 Cosmic damage and applies.
How it works
Heaven's Lance is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 0.2 sec, 4 times over the full 1 sec.
- Effect 2 is Dummy (effect type 3).
- Effect 3 is Dummy (effect type 3).
- Effect 4 is Dummy (effect type 3).
What it does
Heaven's Lance is a Holy, Nature, Shadow and Arcane spell with a 1.5 sec cast, an unlimited range and effects that last 1 sec. When cast it applies an aura every 0.2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature, Shadow, Arcane |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | 1.5 sec |
| Duration | 1 sec |
| Effect #1 | Apply Aura (6) Aura type id 226 Period: every 0.2 sec |
| Effect #2 | Dummy (3) |
| Effect #3 | Dummy (3) |
| Effect #4 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.