Tooltip
Splits 200% of normal melee damage to an enemy and its nearest ally.
How it works
It works on charges (charge category 1159); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. It does not trigger the global cooldown, so it can be used between other casts.
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 200. Its area radius is 5 yards.
What it does
Heavy Smash is a Physical spell with an instant cast and a range of 15 yards. When cast it deals a percentage of weapon damage (base value 200) in a 5 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 15 yards (Fifteen yards) |
| Cast time | Instant |
| Recovery time | 3 sec |
| Global cooldown | None |
| Charges | Charge category id 1159 (charge count not in the datamine) |
| Effect #1 | Weapon % Damage (31) Value: 200 Radius: 5 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Heavy Smash appears in: 1 boss encounter.
Boss encounters
- Beastlord Darmac in Blackrock Foundry
Journal section: Stage Two: Back of the Beast > Faultline
Encounter creatures: Dreadwing, Beastlord Darmac, Ironcrusher, FaultlineRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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