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Helical Toxins

Spell

Helical Toxins

NatureShadow

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Instant castVision Range (AOI)

Infects players with an entangled blood venom, inflicting 10 Plague damage every 1 sec for 30 sec.

Helical Toxins

Tooltip

Infects players with an entangled blood venom, inflicting 10 Plague damage every 1 sec for 30 sec.

A victim colliding with another player combines the strength of the venom. Reaching exactly 4 applications of Helical Toxins neutralizes it harmlessly.

How it works

Its aura procs every time its trigger condition is met.

Helical Toxins is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 10 per tick. It ticks every 1 sec, 30 times over the full 30 sec (300 base in total).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 395.

What it does

Helical Toxins is a Nature and Shadow spell with an instant cast, a range of 100 yards and effects that last 30 sec. When cast it applies an aura every 1 sec and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature, Shadow
Range100 yards (Vision Range (AOI))
Cast timeInstant
Duration30 sec
Proc chanceAlways
Max stacks1
Effect #1Apply Aura (6)
Aura type id 3
Value: 10
Period: every 1 sec
Effect #2Apply Aura (6)
Aura type id 395
Misc value: 43509

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Helical Toxins appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Build history

this spell Changelog

Added in patch 12.1.0.

Changes between the retail game builds our datamine has recorded, newest first.

Comments

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